Finishers feel amazing to hit (Zetterburn's down b is sick)Ģ. I don't know how hard something like that would be to code, or if Dan is already in the process but just something I'd thought I contribute (or maybe I'm just johning like a *****)Īnyways I think I'll leave this neat little video for everyone, not for dan cuz I know he's better at this game makin thing than I am but for everyone else while on the subject of UI design.Īs a disclaimer I want to start off by saying that I have not read through all of the forum posts, so some of this might be repeat information.ġ. And that goes for my opponent as well, I keep an eye out for when he starts going red instead of calculating how much damage i need to do before he gets to kill percentage.įor a lot of people, we're not mathematical thinkers, and not all smashers are going to be relying on frame data or whuzzits, a lot of us rely more on visual ques, and having something as simple as colored numbers really helps make a difference. That's how I know I'm still at a healthy percent, not because I memorize the exact range but because my numbers are still whitish, (or yellowish in Sm4SH) and if my numbers start going red that's how I know I should be more careful. I realize that the reason why you can still quickly glance at a % meter in smash bros is because the numbers are color coded and change hue as they rise. Only for 1 second, but in a game that's supposed to be really faced pace we all know how much of a difference that 1 second can make, and even if you're watching you might miss something amazing just trying to understand where they are health wise. Speaking of which, I found myself staring at the % meter much longer than I would in smash. It's like everything else on screen is trying to squish the player icons off the TV. I get they're designed to try and compartmentalize as much info about the fighters in a small space, but them seem a bit too small, they're tiny compared to the largeness of the stage and screen so they seem way out of the way when they should be easy to glance over and know exactly what you need to know in milliseconds. Now this is purely from a spectator's view, but watching Sethlon & Hylian's stream, something seems off with the UI, like the icons on the bottom. So I probobly will never get a play tester build, so I'll just creep on everyone's streams